Seismic applications > Processing of a shot point

The animation shows the processing sequence of a shot point step by step:

  • Step 1: Display of the raw shot point.

  • Step 2: Amplitude recovery: one can mainly see surface waves such as Rayleigh waves and direct and refracted waves.

  • Step 3: Deconvolution: the deconvolution increases the vertical resolution and facilitates the wave separation.

  • Step 4: Extraction of Rayleigh modes by F-K filter.

  • Step 5: Computation of the first residual section: one can mainly see direct wave, refracted waves and seismic waves with negative apparent velocities.

  • Step 6: Extraction of seismic waves with negative apparent velocities by F-K filter.

  • Step 7: Computation of the second residual section: one can mainly see refracted waves.

  • Step 8: Extraction of refracted waves by SVD filter.

  • Step 9: Computation of the third residual section: one can mainly see low apparent velocity waves and reflected waves.

  • Step 10: Extraction of low apparent velocity waves by F-K filter : residual direct wave and surface waves.

  • Step 11: Computation of the fourth residual section: Reflected waves and residual noise.

  • Step 12: NMO correction with a constant velocity model (V = 2650 metres/second). We can notice that the reflected waves between 0.06 and 0.08 s are under corrected.